Teng, Ching-I
1720  Ergebnisse:
Personensuche X
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1

Creatability, achievability, and immersibility: New game de..:

Teng, Ching-I ; Huang, Tzu-Ling ; Huang, Guan-Ling...
International Journal of Information Management.  75 (2024)  - p. 102732 , 2024
 
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3

Have we controlled properly? Problems with and recommendati..:

Shiau, Wen-Lung ; Chau, Patrick Y.K. ; Thatcher, Jason Bennett..
International Journal of Information Management.  74 (2024)  - p. 102702 , 2024
 
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5

How gaming team participation fosters consumers' social net..:

Pham, Thi Tuan Linh ; Liao, Gen-Yih ; Shih, Sheng-Pao..
Journal of Retailing and Consumer Services.  81 (2024)  - p. 103962 , 2024
 
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8

Avatar-Mediated Communication and Social Identification:

Teng, Ching-I ; Dennis, Alan R. ; Dennis, Alexander S.
Journal of Management Information Systems.  40 (2023)  4 - p. 1171-1201 , 2023
 
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10

Effects of Playing Exergames on Quality of Life among Young..:

Yu, Jiajun ; Huang, Han-Chung ; Cheng, T. C. E...
International Journal of Environmental Research and Public Health.  20 (2023)  2 - p. 1359 , 2023
 
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11

How to Enhance Vendor-Specific Perceived Effectiveness of E..:

Huang, Tzu-Ling ; Chen, Chun-Han ; Liao, Gen-Yih..
International Journal of Electronic Commerce.  26 (2022)  2 - p. 222-244 , 2022
 
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12

Real-world demotivation as a predictor of continued video g..:

Liao, Gen-Yih ; Pham, Thi Tuan Linh ; Huang, Hsin-Yi..
Electronic Commerce Research and Applications.  53 (2022)  - p. 101147 , 2022
 
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13

Power structure builds gamer loyalty:

Huang, Tzu-Ling ; Teng, Ching-I ; Tai, Shih-I..
Decision Support Systems.  154 (2022)  - p. 113696 , 2022
 
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15

Drawing goals nearer: Using the goal-gradient perspective t..:

Teng, Ching-I ; Shiau, Wen-Lung ; Cheng, T.C.E..
International Journal of Information Management.  66 (2022)  - p. 102522 , 2022
 
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