Toda, Armando M.
~ 800  Ergebnisse:
Personensuche X
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2

The engage taxonomy: SDT-based measurable engagement indica..:

Cristea, Alexandra I. ; Alamri, Ahmed ; Alshehri, Mohammed...
User Modeling and User-Adapted Interaction.  34 (2023)  2 - p. 323-374 , 2023
 
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4

How Personalization Affects Motivation in Gamified Review A..:

Rodrigues, Luiz ; Palomino, Paula T. ; Toda, Armando M....
International Journal of Artificial Intelligence in Education.  34 (2023)  2 - p. 147-184 , 2023
 
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5

The effects of gender stereotype-based interfaces on users'..:

Oliveira, Wilk ; Hamari, Juho ; Ferreira, William...
Journal of Computers in Education.  11 (2022)  1 - p. 95-120 , 2022
 
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6

An ontology for modelling user' profiles and activities in ..:

Palomino, Paula T. ; Toda, Armando M. ; Rodrigues, Luiz...
Research and Practice in Technology Enhanced Learning.  18 (2022)  - p. 018 , 2022
 
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8

Tailored gamification in education: A literature review and..:

Oliveira, Wilk ; Hamari, Juho ; Shi, Lei...
Education and Information Technologies.  28 (2022)  1 - p. 373-406 , 2022
 
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9

Gamification suffers from the novelty effect but benefits f..:

Rodrigues, Luiz ; Pereira, Filipe D. ; Toda, Armando M....
International Journal of Educational Technology in Higher Education.  19 (2022)  1 - p. , 2022
 
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10

Assisting Teachers in Finding Online Learning Resources: Th..:

, In: Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium; Lecture Notes in Computer Science,
 
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11

Personalization Improves Gamification: Evidence from a Mixe..:

Rodrigues, Luiz ; Palomino, Paula T. ; Toda, Armando M....
Proceedings of the ACM on Human-Computer Interaction.  5 (2021)  CHI PLAY - p. 1-25 , 2021
 
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12

The relationship between user types and gamification design:

Santos, Ana Cláudia Guimarães ; Oliveira, Wilk ; Hamari, Juho...
User Modeling and User-Adapted Interaction.  31 (2021)  5 - p. 907-940 , 2021
 
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13

Gamification Works, but How and to Whom? : An Experiment..:

, In: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education,
Rodrigues, Luiz ; Toda, Armando M. ; Oliveira, Wilk... - p. 184-190 , 2021
 
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14

Personalization Improves Gamification : Evidence from a ..:

Rodrigues, Luiz ; Palomino, Paula T. ; Toda, Armando M....
Proceedings of the ACM on Human-Computer Interaction.  5 (2021)  CHI PLAY - p. 1-25 , 2021
 
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15

Personalized gamification: A literature review of outcomes,..:

, In: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality,
 
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