Tome Klock, Ana Carolina
29  Ergebnisse:
Personensuche X
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3

Uncovering the theoretical basis of user types: An empirica..:

Kirchner-Krath, Jeanine ; Altmeyer, Maximilian ; Schürmann, Linda...
International Journal of Human-Computer Studies.  190 (2024)  - p. 103314 , 2024
 
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7

GamiCSM : relating education, culture and gamification -..:

, In: Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems,
 
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8

Tailored gamification: A review of literature:

Klock, Ana Carolina Tomé ; Gasparini, Isabela ; Pimenta, Marcelo Soares.
International Journal of Human-Computer Studies.  144 (2020)  - p. 102495 , 2020
 
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9

A study on the impact of gamification on students' behavior..:

, In: 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT),
 
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11

Designing, Developing and Evaluating Gamification: An Overv..:

, In: Smart Computing and Intelligence; Data Analytics Approaches in Educational Games and Gamification Systems,
 
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12

Does gamification matter? : a systematic mapping about t..:

, In: Proceedings of the 33rd Annual ACM Symposium on Applied Computing,
 
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13

5W2H Framework : a guide to design, develop and evaluate..:

, In: Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems,
 
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14

Introduction to the Minitrack on Gamification:

Hamari, Juho ; Xi, Nannan ; Tome Klock, Ana Carolina.
Proceedings of the 57th Hawaii International Conference on System Sciences.  , 2024
 
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15

Gamified scaffolding in formal education: A scoping review:

Beukes, Bernice ; Tome Klock, Ana Carolina ; Legaki, Nikoletta-Zampeta.
Proceedings of the 57th Hawaii International Conference on System Sciences.  , 2024
 
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