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Proceedings of the The third workshop on Procedural Content Generation in Games ,
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Designing Semantic Game Worlds:
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Proceedings of the The third workshop on Procedural Content Generation in Games ,
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Using gameplay semantics to procedurally generate player-ma..:
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Proceedings of the 2nd International Workshop on Procedural Content Generation in Games ,
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Procedural filters for customization of virtual worlds:
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Proceedings of the 2010 Workshop on Procedural Content Generation in Games ,
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