Tutenel, Tim
14  Ergebnisse:
Personensuche X
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1

An interactive simulation and visualization tool for flood ..:

Leskens, Johannes G. ; Kehl, Christian ; Tutenel, Tim...
Mitigation and Adaptation Strategies for Global Change.  22 (2015)  2 - p. 307-324 , 2015
 
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2

Semantic crowds:

Kraayenbrink, Nick ; Kessing, Jassin ; Tutenel, Tim..
Entertainment Computing.  5 (2014)  4 - p. 297-312 , 2014
 
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4

Designing Semantic Game Worlds:

, In: Proceedings of the The third workshop on Procedural Content Generation in Games,
 
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5

Using gameplay semantics to procedurally generate player-ma..:

, In: Proceedings of the The third workshop on Procedural Content Generation in Games,
 
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7

Procedural filters for customization of virtual worlds:

, In: Proceedings of the 2nd International Workshop on Procedural Content Generation in Games,
 
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8

Generating Consistent Buildings: A Semantic Approach for In..:

Tutenel, Tim ; Smelik, Ruben M. ; Lopes, Ricardo..
IEEE Transactions on Computational Intelligence and AI in Games.  3 (2011)  3 - p. 274-288 , 2011
 
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9

Declarative Terrain Modeling for Military Training Games:

Smelik, Ruben M. ; Tutenel, Tim ; de Kraker, Klaas Jan.
International Journal of Computer Games Technology.  2010 (2010)  - p. 1-11 , 2010
 
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10

Integrating procedural generation and manual editing of vir..:

, In: Proceedings of the 2010 Workshop on Procedural Content Generation in Games,
 
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11

The role of semantics in games and simulations:

Tutenel, Tim ; Bidarra, Rafael ; Smelik, Ruben M..
Computers in Entertainment.  6 (2008)  4 - p. 1-35 , 2008
 
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12

The role of semantics in games and simulations:

Tutenel, Tim ; Bidarra, Rafael ; Smelik, Ruben M..
Computers in Entertainment (CIE).  6 (2008)  4 - p. 1-35 , 2008
 
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