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2023 IEEE 9th International Conference on Computing, Engineering and Design (ICCED) ,
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Green E-Commerce:
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Lecture Notes in Networks and Systems; Learning in the Age of Digital and Green Transition ,
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Limits and Benefits of Using Telepresence Robots for Educat..:
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Lecture Notes in Computer Science; Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption ,
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Mobile Telepresence Robots in Education: Strengths, Opportu..:
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Disruptive Technologies in Media, Arts and Design; Lecture Notes in Networks and Systems ,
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HotCity—A Gamified Token System for Reporting Waste Heat So..:
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Rediscovering Heritage Through Technology; Studies in Computational Intelligence ,
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Game-Based Learning Research at the Danube University Krems..:
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Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play ,
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Be a Buddy not a Bully - Two Educational Games to Help Prev..:
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Proceedings of the 15th International Conference on the Foundations of Digital Games ,
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Blockchain Technologies and Games: A Proper Match?:
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Spielwelt - Weltspiel / herausgegeben von Winfred Kaminski und Martin Lorber
13
Die gamifizierte Gesellschaft
, In:wie Spielmechaniken beginnen, unseren Alltag zu bestimmen
Exemplar:
Zentrale:E02 a soz 629 eh/000