de Kraker, Klaas Jan
93  Ergebnisse:
Personensuche X
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1

Semantic constraints for procedural generation of virtual w..:

, In: Proceedings of the 2nd International Workshop on Procedural Content Generation in Games,
 
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2

Generating Consistent Buildings: A Semantic Approach for In..:

Tutenel, Tim ; Smelik, Ruben M. ; Lopes, Ricardo..
IEEE Transactions on Computational Intelligence and AI in Games.  3 (2011)  3 - p. 274-288 , 2011
 
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3

Integrating procedural generation and manual editing of vir..:

, In: Proceedings of the 2010 Workshop on Procedural Content Generation in Games,
 
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4

Declarative Terrain Modeling for Military Training Games:

Smelik, Ruben M. ; Tutenel, Tim ; de Kraker, Klaas Jan.
International Journal of Computer Games Technology.  2010 (2010)  - p. 1-11 , 2010
 
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6

The role of semantics in games and simulations:

Tutenel, Tim ; Bidarra, Rafael ; Smelik, Ruben M..
Computers in Entertainment (CIE).  6 (2008)  4 - p. 1-35 , 2008
 
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8

Maintaining multiple views in feature modeling:

, In: Proceedings of the fourth ACM symposium on Solid modeling and applications,
 
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9

Multiple-way feature conversion to support concurrent engin..:

, In: Proceedings of the third ACM symposium on Solid modeling and applications,
 
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