?
2
Trauma im Computerspiel
Mediale Repräsentationen mentaler Extremerfahrungen
Game studies ; Band 1;Kultur und Geschichte
Exemplar:
Zentrale:E03 a tea 866.5/870
?
3
Playful materialities
the stuff that games are made of
Studies of digital media culture ; volume 14
Exemplar:
Zentrale:E03 a tea 866.5/295
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4
Mental health - atmospheres - video games
new directions in game research II
Studies of digital media culture ; Volume 15
Exemplar:
Zentrale:E03 a tea 866.5/378
?
5
Spiel | Figur
Theorie und Ästhetik der Computerspielfigur
Marburger Schriften zur Medienforschung ; 86
Exemplar:
Zentrale:E03 a tea 866.5/159
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7
Monetarisierung von Computerspielen
BLM-Schriftenreihe ; Band 109
Exemplar:
Zentrale:Magazin 03.e.1197
?
8
Once upon a pixel
storytelling and worldbuilding in video games
Exemplar:
Zentrale:E03 a tea 866.5/552
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9
Methods for studying video games and religion
Routledge studies in religion and digital culture ; 3
Exemplar:
Zentrale:E03 a rel 077/281
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10
On video games
the visual politics of race, gender and space
International Library of Visual Culture ; 27
Exemplar:
Zentrale:E03 a tea 866.5/757
?
11
Games studieren - was, wie, wo?
staatliche Studienangebote im Bereich digitaler Spiele
Bild und Bit. Studien zur digitalen Medienkultur ; Band 6
Exemplar:
Zentrale:Magazin 02.x.6284
?
12
Games and bereavement
how video games represent attachment, loss and grief
Edition Medienwissenschaft ; Volume 55
Exemplar:
Zentrale:E03 a tea 866.5/151
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Spielzeichen / Martin Hennig, Hans Krah (Hrsg.)
2 ,
13
Raumspiele/Spielräume
, In:2
Game studies
Exemplar:
Zentrale:E03 a tea 866.5/821-2
?
14
Cultures of computer game concerns
"The Child" across families, law, science and industry
MatteRealities/Verkörperungen, Perspektiven empirischer Wissenschaftsforschung ; volume 23
Exemplar:
Zentrale:E03 a tea 866.5/036
?
15
Video games as culture
considering the role and importance of video games in conte...
Routledge advances in sociology ; 241
Exemplar:
Zentrale:Magazin 02.x.8376