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2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ,
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Virtual Reality-Based Distraction on Pain and Performance d..:
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Persuasive Gaming in Context ,
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Designing for Persuasion through Embodied Experiences in Vi..:
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Persuasive Gaming in Context ,
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Designing for Persuasion through Embodied Experiences in Vi..:
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2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ,
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Virtual Family Room: Bridging the Long Distance:
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The Oxford handbook of cyberpsychology / edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss
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Video Games and Behavior Change:
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Handbook of Research on Technoself ,
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Avatars: Portraying, Exploring, and Changing Online and Off..:
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Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems ,
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Virtual Games, Real Interactions: A Look at Cross-reality A..:
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The Sage Handbook of Human–Machine Communication ,
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Virtual Reality as Human–Machine Communication:
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2017 IEEE International Symposium on High Performance Computer Architecture (HPCA) ,
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Defect Analysis and Cost-Effective Resilience Architecture ..:
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2023 25th International Conference on Advanced Communication Technology (ICACT) ,
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A Deep Learning-Based Real-Time Video Object Contextualizin..:
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2019 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC) ,
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A Study on Acoustic Parameter Selection Strategies to Impro..:
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2019 IEEE 21st Electronics Packaging Technology Conference (EPTC) ,
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Adhesion Strength and Warpage Behaviors of Advanced Package..:
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Lecture Notes in Computer Science; Medical Image Computing and Computer Assisted Intervention – MICCAI 2023 ,
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Improving Outcome Prediction of Pulmonary Embolism by De-bi..:
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2019 IEEE International Conference on Mechatronics and Automation (ICMA) ,
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