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2021 2nd Sustainable Cities Latin America Conference (SCLA) ,
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Video game prototype to improve Mental Health problems:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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Virtual classrooms to improve the teaching-learning process..:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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Gamification in university teaching for Systems Engineering..:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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Gamification as part of teaching and its influence on learn..:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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The Impact of Using Software to Learn Mathematics in Course..:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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Study of the graduates' perspectives on the quality assessm..:
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2020 IEEE Engineering International Research Conference (EIRCON) ,
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Mobile application oriented to the attention of blood donor..:
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2020 IEEE XXVII International Conference on Electronics, Electrical Engineering and Computing (INTERCON) ,
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Mobile advertising in Peru: The impact of SMS advertising o..:
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2020 IEEE World Conference on Engineering Education (EDUNINE) ,
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Appraisal of the provision of educational products and serv..:
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2019 IEEE World Conference on Engineering Education (EDUNINE) ,
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Influence of the Implementation of the Flipped Classroom Pe..:
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2019 International Symposium on Engineering Accreditation and Education (ICACIT) ,
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On the Perspectives of Graduated Engineering Students on Th..:
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2019 International Symposium on Engineering Accreditation and Education (ICACIT) ,
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On the Impact of Mathematics in a First Year Algorithms Cou..:
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2019 International Symposium on Engineering Accreditation and Education (ICACIT) ,
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Admission options and their implications for student desert..:
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2019 IEEE Sciences and Humanities International Research Conference (SHIRCON) ,
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Projections on insecurity, unemployment and poverty and the..:
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2021 IEEE World Conference on Engineering Education (EDUNINE) ,
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