Bjørner, Thomas
26  results:
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3

An Engaging Serious Game that Strengthens High School Stude..:

, In: Lecture Notes in Computer Science; Games and Learning Alliance,
 
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7

Making Fiscal Policy Engaging for Students in Social Studie..:

, In: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Design, Learning, and Innovation,
 
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8

How to Design a Successful Training Application with Used M..:

, In: HCI International 2023 – Late Breaking Papers; Lecture Notes in Computer Science,
Møsbæk, Liana ; Bjørner, Thomas - p. 203-216 , 2023
 
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9

Using EEG data as Dynamic Difficulty Adjustment in a seriou..:

, In: Proceedings of the 2023 ACM Conference on Information Technology for Social Good,
Bjørner, Thomas - p. 6-15 , 2023
 
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10

Photo Analysis for Characterizing Food-Related Behavior and..:

, In: Lecture Notes in Computer Science; HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging,
 
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11

Making homework fun: The effect of game-based learning on r..:

, In: Conference on Information Technology for Social Good,
 
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12

An Augmented Reality Training Application for Service and M..:

, In: 2022 8th International Conference of the Immersive Learning Research Network (iLRN),
 
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13

Danish Nursing Home Staff's Perceived Visual Comfort and Pe..:

, In: Proceedings of the Conference on Information Technology for Social Good,
 
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15

How can a serious game be designed to provide engagement wi..:

, In: Proceedings of the Conference on Information Technology for Social Good,
Bjørner, Thomas - p. 157-162 , 2021
 
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