Kapralos, Bill
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1

Work-in-Progress: An Authoring Platform for a Virtual Reali..:

, In: 2024 IEEE Global Engineering Education Conference (EDUCON),
 
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2

Structural and Functional Fidelity of Virtual Humans in Imm..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
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3

Designing a Virtual Learning Environment Authoring Platform..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
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4

Testing AREduX with HCPs and Caregivers of People Living wi..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
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5

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digita..:

, In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
 
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6

The Gamified Educational Network Learning Management System..:

, In: Open Science in Engineering; Lecture Notes in Networks and Systems,
 
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7

Development of an Intelligent Chatbot for an Intraosseous A..:

, In: 2023 14th International Conference on Information, Intelligence, Systems & Applications (IISA),
 
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8

Digital Interventions to Reduce Distress Among Frontline He..:

, In: 2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC),
Nguyen, Binh ; Torres, Andrei ; Rueda, Alice... - p. 1-4 , 2023
 
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9

Work-in-Progress: Escape the Experiment – A Serious Game fo..:

, In: New Realities, Mobile Systems and Applications; Lecture Notes in Networks and Systems,
 
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10

International Educated Nurse-Centered Virtual Serious Game:

, In: 2022 13th International Conference on Information, Intelligence, Systems & Applications (IISA),
 
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11

Rethinking Audio-Haptic Perceptual Immersion from In-Person..:

, In: New Realities, Mobile Systems and Applications; Lecture Notes in Networks and Systems,
 
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12

Designing a Pseudo-Haptics Study for Virtual Anesthesia Ski..:

, In: 2022 IEEE Games, Entertainment, Media Conference (GEM),
Kapralos, Bill ; Quevedo, Alvaro ; Collins, KC... - p. 1-2 , 2022
 
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13

Examining the Perception of Drilling Depth Using Auditory C..:

, In: 2021 IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC),
Ning, Guoxuan ; Kapralos, Bill ; Quevedo, Alvaro Uribe... - p. 1948-1949 , 2021
 
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14

An Innovative Virtual Learning Environment to Enhance Age-F..:

, In: 2021 IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC),
Mutombo, Pamela ; Torres, Andrei ; Kapralos, Bill... - p. 1381-1382 , 2021
 
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15

Person-Centered Virtual Serious Games: Mental Health Educat..:

, In: 2021 IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC),
Da Silva, Celina ; Torres, Andrei ; Kapralos, Bill... - p. 1383-1384 , 2021
 
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