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SIGGRAPH Asia 2020 Technical Communications ,
1
Lazy Build of Acceleration Structures with Traversal Shader:
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SIGGRAPH Asia 2019 Technical Briefs ,
2
Flexible Ray Traversal with an Extended Programming Model:
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SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications ,
3
Adaptive multi-rate ray sampling on mobile ray tracing GPU:
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Proceedings of the 7th Conference on High-Performance Graphics ,
4
Reorder buffer : an energy-efficient multithreading arch..:
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SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications ,
5
An efficient hybrid ray tracing and rasterizer architecture..:
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SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications ,
6
Latency tolerance techniques for real-time ray tracing on m..:
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SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications ,
7
A mobile ray tracing engine with hybrid number representati..:
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SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications ,
8
An energy efficient hardware multithreading scheme for mobi..:
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SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications ,
9
Two-AABB traversal for mobile real-time ray tracing:
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SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications ,
10
Shading language compiler implementation for mobile ray tra..:
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SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications ,
11
Energy efficient data transmission for ray tracing on mobil..:
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SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications ,
12
Real-time ray tracing on future mobile computing platform:
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Proceedings of the 5th High-Performance Graphics Conference ,
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