Bezerra Oliveira, Sandro Ronaldo
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3

Application of a Gamified Approach to Learning in the Treat..:

Monteiro Soares, Elziane ; Bezerra Oliveira, Sandro Ronaldo ; Souza Elgrably, Isaac.
International Journal of Emerging Technologies in Learning (iJET).  17 (2022)  11 - p. 242-296 , 2022
 
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4

An Application of a Gamified Approach to Learning of Knowle..:

Da Silva Alcantara, Antonilson ; Bezerra Oliveira, Sandro Ronaldo ; Monteiro Soares, Elziane...
International Journal of Emerging Technologies in Learning (iJET).  17 (2022)  19 - p. 87-134 , 2022
 
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5

The Diversity of Gamification Evaluation in the Software En..:

, In: 2021 IEEE/ACM 43rd International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET),
 
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12

Identification of Factors that define Success or Failure in..:

, In: Proceedings of the 20th Brazilian Symposium on Information Systems,
 
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15

Impacts of a Gamification Application for Teaching Software..:

, In: Proceedings of the XXII Brazilian Symposium on Software Quality,
 
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