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Hoven, Elise
41
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1
Auto-Paizo Games: Towards Understanding the Design of Games..:
Patibanda, Rakesh
;
Hill, Chris
;
Saini, Aryan
...
Proceedings of the ACM on Human-Computer Interaction. 7 (2023) CHI PLAY - p. 893-918 , 2023
Link:
https://doi.org/10.1145/..
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2
Fused Spectatorship: Designing Bodily Experiences Where Spe..:
Patibanda, Rakesh
;
Saini, Aryan
;
Overdevest, Nathalie
...
Proceedings of the ACM on Human-Computer Interaction. 7 (2023) CHI PLAY - p. 769-802 , 2023
Link:
https://doi.org/10.1145/..
?
3
Gooey Gut Trail: Board Game Play to Understand Human-Microb..:
Pasumarthy, Nandini
;
Patibanda, Rakesh
;
Tai, Yi Ling (Ellie)
...
Proceedings of the ACM on Human-Computer Interaction. 6 (2022) CHI PLAY - p. 1-31 , 2022
Link:
https://doi.org/10.1145/..
?
4
Possessions and memories:
van den Hoven, Elise
;
Orth, Daniel
;
Zijlema, Annemarie
Current Opinion in Psychology. 39 (2021) - p. 94-99 , 2021
Link:
https://doi.org/10.1016/..
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5
Designing Meaningful Products in the Digital Age: How Users..:
Orth, Daniel
;
Thurgood, Clementine
;
Hoven, Elise Van Den
ACM Transactions on Computer-Human Interaction. 26 (2019) 5 - p. 1-28 , 2019
Link:
https://doi.org/10.1145/..
?
6
Designing Meaningful Products in the Digital Age : How U..:
Orth, Daniel
;
Thurgood, Clementine
;
Hoven, Elise Van Den
ACM Transactions on Computer-Human Interaction (TOCHI). 26 (2019) 5 - p. 1-28 , 2019
Link:
https://dl.acm.org/doi/1..
?
7
Body-centric computing : results from a weeklong Dagstuh..:
Mueller, Florian "Floyd"
;
Andres, Josh
;
Marshall, Joe
...
Interactions. 25 (2018) 4 - p. 34-39 , 2018
Link:
https://dl.acm.org/doi/1..
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8
Body-centric computing: results from a weeklong Dagstuhl se..:
Mueller, Florian "Floyd"
;
Andres, Josh
;
Marshall, Joe
...
Interactions. 25 (2018) 4 - p. 34-39 , 2018
Link:
https://doi.org/10.1145/..
?
9
Wrapping Cultural Values: using Social Embodiment as Stimul..:
Reitsma, Lizette
;
van den Hoven, Elise
The Design Journal. 20 (2017) sup1 - p. S401-S410 , 2017
Link:
https://doi.org/10.1080/..
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10
A qualitative exploration of memory cuing by personal items..:
Zijlema, Annemarie
;
van den Hoven, Elise
;
Eggen, Berry
Memory Studies. 12 (2017) 4 - p. 377-397 , 2017
Link:
https://doi.org/10.1177/..
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11
From PhotoWork to PhotoUse: exploring personal digital phot..:
Broekhuijsen, Mendel
;
van den Hoven, Elise
;
Markopoulos, Panos
Behaviour & Information Technology. 36 (2017) 7 - p. 754-767 , 2017
Link:
https://doi.org/10.1080/..
?
12
Ritual Camera: Exploring Domestic Technology to Remember Ev..:
Mols, Ine
;
van den Hoven, Elise
;
Eggen, Berry
IEEE Pervasive Computing. 15 (2016) 2 - p. 48-58 , 2016
Link:
https://doi.org/10.1109/..
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13
Facilitating peripheral interaction: design and evaluation ..:
Heijboer, Marigo
;
van den Hoven, Elise
;
Bongers, Bert
.
Personal and Ubiquitous Computing. 20 (2015) 1 - p. 1-22 , 2015
Link:
https://doi.org/10.1007/..
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14
Tangible Cooperative Gestures: Improving Control and Initia..:
Hoven, Elise
;
Van Bergen, Tom
Machines. 3 (2015) 4 - p. 268-295 , 2015
Link:
https://doi.org/10.3390/..
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15
Move, Hold and Touch: A Framework for Tangible Gesture Inte..:
Angelini, Leonardo
;
Lalanne, Denis
;
Hoven, Elise
..
Machines. 3 (2015) 3 - p. 173-207 , 2015
Link:
https://doi.org/10.3390/..
1-15