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Steed, Anthony
109
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1
Real and virtual environments have comparable spatial memor..:
Zisch, Fiona E.
;
Coutrot, Antoine
;
Newton, Coco
...
Spatial Cognition & Computation. 24 (2024) 2 - p. 115-143 , 2024
Link:
https://doi.org/10.1080/..
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2
Metameric Inpainting for Image Warping:
dos Anjos, Rafael Kuffner
;
Walton, David
;
Akşit, Kaan
...
IEEE Transactions on Visualization and Computer Graphics. 29 (2023) 12 - p. 5511-5522 , 2023
Link:
https://doi.org/10.1109/..
?
3
Lessons learnt running distributed and remote mixed reality..:
Steed, Anthony
;
Archer, Daniel
;
Brandstätter, Klara
...
Frontiers in Computer Science. 4 (2023) - p. , 2023
Link:
https://doi.org/10.3389/..
?
4
Monte-Carlo Redirected Walking: Gain Selection Through Simu..:
Congdon, Ben J.
;
Steed, Anthony
IEEE Transactions on Visualization and Computer Graphics. 29 (2023) 5 - p. 2637-2646 , 2023
Link:
https://doi.org/10.1109/..
?
5
Immersive competence and immersive literacy: Exploring how ..:
Steed, Anthony
;
Archer, Dan
;
Izzouzi, Lisa
...
Frontiers in Virtual Reality. 4 (2023) - p. , 2023
Link:
https://doi.org/10.3389/..
?
6
Ubiq-exp: A toolkit to build and run remote and distributed..:
Steed, Anthony
;
Izzouzi, Lisa
;
Brandstätter, Klara
...
Frontiers in Virtual Reality. 3 (2022) - p. , 2022
Link:
https://doi.org/10.3389/..
?
7
Teaching Social Virtual Reality With Ubiq:
Friston, Sebastian
;
Congdon, Ben
;
Steed, Anthony
IEEE Computer Graphics and Applications. 42 (2022) 6 - p. 116-122 , 2022
Link:
https://doi.org/10.1109/..
?
8
SafeSpace: what is the feasibility and acceptability of a c..:
O'Gara, Geraldine
;
Murray, Lisa
;
Georgopoulou, Sofia
...
BMJ Open. 12 (2022) 2 - p. e047626 , 2022
Link:
https://doi.org/10.1136/..
?
9
Mitigation strategies for participant non-attendance in VR ..:
Bovo, Riccardo
;
Giunchi, Daniele
;
Costanza, Enrico
..
Frontiers in Computer Science. 4 (2022) - p. , 2022
Link:
https://doi.org/10.3389/..
?
10
Developing an Accessibility Metric for VR Games Based on Mo..:
Thiel, Felix J.
;
Steed, Anthony
Frontiers in Virtual Reality. 3 (2022) - p. , 2022
Link:
https://doi.org/10.3389/..
?
11
Consensus Based Networking of Distributed Virtual Environme..:
Friston, Sebastian
;
Griffith, Elias
;
Swapp, David
...
IEEE Transactions on Visualization and Computer Graphics. 28 (2022) 9 - p. 3138-3153 , 2022
Link:
https://doi.org/10.1109/..
?
12
VR Toolkit for Identifying Group Characteristics:
Mayo, Hugo
;
Shipman, Alastair
;
Giunchi, Daniele
...
Collective Dynamics. 6 (2022) - p. 1 , 2022
Link:
https://doi.org/10.17815..
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13
Cone of Vision as a Behavioural Cue for VR Collaboration:
Bovo, Riccardo
;
Giunchi, Daniele
;
Alebri, Muna
...
Proceedings of the ACM on Human-Computer Interaction. 6 (2022) CSCW2 - p. 1-27 , 2022
Link:
https://doi.org/10.1145/..
?
14
Beyond blur: real-time ventral metamers for foveated render..:
Walton, David R.
;
Anjos, Rafael Kuffner Dos
;
Friston, Sebastian
...
ACM Transactions on Graphics. 40 (2021) 4 - p. 1-14 , 2021
Link:
https://doi.org/10.1145/..
?
15
Beyond blur : real-time ventral metamers for foveated re..:
Walton, David R.
;
Anjos, Rafael Kuffner Dos
;
Friston, Sebastian
...
ACM Transactions on Graphics (TOG). 40 (2021) 4 - p. 1-14 , 2021
Link:
https://dl.acm.org/doi/1..
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