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Daneels, Rowan
15
results:
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?
1
Supplemental Material for "Deeper gaming": A literature rev..:
Daneels, Rowan
;
Vandebosch, Heidi
;
Walrave, Michel
Technology, Mind, and Behavior. 4 (2023) 2 - p. , 2023
Link:
https://doi.org/10.1037/..
?
2
Explaining the formation of eudaimonic gaming experiences: ..:
Possler, Daniel
;
Bowman, Nicholas David
;
Daneels, Rowan
Frontiers in Communication. 8 (2023) - p. , 2023
Link:
https://doi.org/10.3389/..
?
3
Animating a Plausible Past: Perceived Realism and Sense of ..:
Bowman, Nicholas David
;
Vandewalle, Alexander
;
Daneels, Rowan
..
Games and Culture. 19 (2023) 3 - p. 286-308 , 2023
Link:
https://doi.org/10.1177/..
?
4
To give or not to give: Examining the prosocial effects of ..:
Walewijns, David
;
Heirman, Wannes
;
Daneels, Rowan
Computers in Human Behavior. 145 (2023) - p. 107758 , 2023
Link:
https://doi.org/10.1016/..
?
5
"Deeper gaming": A literature review and research agenda on..:
Daneels, Rowan
;
Vandebosch, Heidi
;
Walrave, Michel
Technology, Mind, and Behavior. 4 (2023) 2 - p. , 2023
Link:
https://doi.org/10.1037/..
?
6
Players Just Want to Have Fun? An Exploratory Survey on Hed..:
Possler, Daniel
;
Daneels, Rowan
;
Bowman, Nicholas D.
Games and Culture. 19 (2023) 5 - p. 611-633 , 2023
Link:
https://doi.org/10.1177/..
?
7
Virtual athlete or ultimate nerd? A framing analysis of eSp..:
De Donder, Shauny
;
Robeers, Timothy
;
Daneels, Rowan
Sport in Society. 26 (2022) 5 - p. 757-773 , 2022
Link:
https://doi.org/10.1080/..
?
8
Enjoying My Time in the Animus: A Quantitative Survey on Pe..:
Vandewalle, Alexander
;
Daneels, Rowan
;
Simons, Emma
.
Games and Culture. 18 (2022) 5 - p. 643-663 , 2022
Link:
https://doi.org/10.1177/..
?
9
The 'Eudaimonic Experience': A Scoping Review of the Concep..:
Daneels, Rowan
;
Bowman, Nicholas D.
;
Possler, Daniel
.
Media and Communication. 9 (2021) 2 - p. 178-190 , 2021
Link:
https://doi.org/10.17645..
?
10
Assassins, Gods, and Androids: How Narratives and Game Mech..:
Daneels, Rowan
;
Malliet, Steven
;
Geerts, Lieven
...
Media and Communication. 9 (2021) 1 - p. 49-61 , 2021
Link:
https://doi.org/10.17645..
?
11
Assassins, Gods, and Androids: How Narratives and Game Mech..:
Daneels, Rowan
;
Malliet, Steven
;
Geerts, Lieven
...
Media and Communication. 9 (2021) 1 - p. 49-61 , 2021
Link:
https://doi.org/10.17645..
?
12
The 'Eudaimonic Experience': A Scoping Review of the Concep..:
Daneels, Rowan
;
Bowman, Nicholas D.
;
Possler, Daniel
.
Media and Communication. 9 (2021) 2 - p. 178-190 , 2021
Link:
https://doi.org/10.17645..
?
13
"Just for fun?": An exploration of digital games' potential..:
Daneels, Rowan
;
Vandebosch, Heidi
;
Walrave, Michel
Journal of Children and Media. 14 (2020) 3 - p. 285-301 , 2020
Link:
https://doi.org/10.1080/..
?
14
The enjoyment of shooting games: Exploring the role of perc..:
Daneels, Rowan
;
Malliet, Steven
;
Koeman, Joyce
.
Computers in Human Behavior. 86 (2018) - p. 330-336 , 2018
Link:
https://doi.org/10.1016/..
?
15
Children's Motives to Start, Continue, and Stop Playing Vid..:
Van Rooij, Antonius J.
;
Daneels, Rowan
;
Liu, Sien
..
Current Addiction Reports. 4 (2017) 3 - p. 323-332 , 2017
Link:
https://doi.org/10.1007/..
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