Göbel, Stefan
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2

How Mobile Devices Could Change the Face of Serious Gaming:

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro.
https://tuprints.ulb.tu-darmstadt.de/24450/1/10.1515_icom.2013.0013.pdf.  , 2023
 
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Active Design – How the built environment matters to mobile..:

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro.
https://tuprints.ulb.tu-darmstadt.de/24452/1/Martin%20Kno%CC%88ll_u_a_contextmatters_neu.pdf.  , 2023
 
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Gütekriterien Serious Games - Langfassung 30.03.2021:

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian...
https://tuprints.ulb.tu-darmstadt.de/17872/7/WTT_Guetekriterien%20SG%20Langfassung%2020210330.pdf.  , 2021
 
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9

Serious Games: Joint International Conference, JCSG 2021, S..:

Fletcher, Bobbie ; Ma, Minhua ; Göbel, Stefan..
Fletcher, B; Ma, M; Göbel, S; Hauge, JB; Marsh, T, Serious Games Joint International Conference, JCSG 2021, Stoke-on-Trent, UK, October 7–8, 2021, Proceedings, 2021.  , 2021
 
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11

Serious Games:

Ma, Minhua ; Fletcher, Bobbie ; Göbel, Stefan..
https://repository.falmouth.ac.uk/4405/1/7_bookFrontMatter.pdf.  , 2020
 
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13

Effects of End-to-end Latency on User Experience and Perfor..:

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-030-34644-7_5.  , 2019
 
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14

PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Reha..:

Garcia-Agundez, Augusto ; Goosses, Mareike ; Konrad, Robert...
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-030-34644-7_35.  , 2019
 
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