Birra, Fernando
33  results:
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1

Tangible VR Lab: Studying User Interactionin Space and Time..:

, In: Proceedings of the 2022 International Conference on Advanced Visual Interfaces,
 
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2

Studying the User Adaptability to Hyperbolic Spaces and Del..:

, In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
Rebelo, Ana R. ; Nobrega, Rui ; Birra, Fernando - p. 588-589 , 2022
 
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3

Bicycle Demand Prediction to Optimize the Rebalancing of a ..:

, In: 2022 26th International Conference Information Visualisation (IV),
 
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4

Managing a Crisis in Virtual Reality - Tackling a Wildfire:

, In: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology,
 
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6

Assessment of Interventions in Fuel Management Zones Using ..:

Afonso, Ricardo ; Neves, André ; Viegas Damásio, Carlos...
ISPRS International Journal of Geo-Information.  9 (2020)  9 - p. 533 , 2020
 
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7

Visual analytics for spatiotemporal events:

Silva, Ricardo Almeida ; Pires, João Moura ; Datia, Nuno...
Multimedia Tools and Applications.  78 (2019)  23 - p. 32805-32847 , 2019
 
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9

Difficulty in action based challenges : success predicti..:

, In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology,
 
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10

Object Identification in Binary Tomographic Images Using GP..:

Preto, Bruno ; Birra, Fernando ; Lopes, Adriano.
International Journal of Creative Interfaces and Computer Graphics.  4 (2013)  2 - p. 40-56 , 2013
 
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11

Using Graph-Based Analysis to Enhance Automatic Level Gener..:

Mourato, Fausto ; Birra, Fernando ; Próspero dos Santos, Manuel
International Journal of Creative Interfaces and Computer Graphics.  4 (2013)  1 - p. 49-70 , 2013
 
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12

Rapid development of mobile context-aware applications with..:

, In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology,
 
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13

Building mobile context-aware applications for leisure and ..:

, In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology,
 
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14

Automatic level generation for platform videogames using ge..:

, In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology,
 
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