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ArtsIT, Interactivity and Game Creation: 12th EAI Internati..
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 564
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; ArtsIT, Interactivity and Game Creation ,
4
Correction to: Questioning Potentials of the Electrorganic ..:
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Creating Digitally: Shifting Boundaries: Arts and Technolog..
Intelligent Systems Reference Library, 241
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; ArtsIT, Interactivity and Game Creation ,
6
Questioning Potentials of the Electrorganic aFrame in Music..:
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7
ArtsIT, Interactivity and Game Creation: 11th EAI Internati..
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 479
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Lecture Notes in Networks and Systems; Proceedings of International Conference on Information Technology and Applications ,
8
Technologies for Inclusive Wellbeing: IT and Transdisciplin..:
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10
Interactivity and Game Creation: 9th EAI International Conf..
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 367
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11
Design, Learning, and Innovation: 5th EAI International Con..
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 366
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Interactivity, Game Creation, Design, Learning, and Innovation ,
13
Games, Gamification and Accessible Games:
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Interactivity, Game Creation, Design, Learning, and Innovation ,
14
Learning Designs and Participation Through Digital Technolo..:
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Interactivity, Game Creation, Design, Learning, and Innovation ,
15