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Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ,
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A GPU accelerated algorithm for 3D Delaunay triangulation:
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Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ,
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Flip-flop : convex hull construction via star-shaped pol..:
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Proceedings of the 17th ACM SIGPLAN symposium on Principles and Practice of Parallel Programming ,
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Scalable parallel minimum spanning forest computation:
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Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ,
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Computing 2D constrained Delaunay triangulation using the G..:
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Symposium on Interactive 3D Graphics and Games ,
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gHull : a three-dimensional convex hull algorithm for gr..:
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Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games ,
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Parallel Banding Algorithm to compute exact distance transf..:
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Proceedings of the 2008 symposium on Interactive 3D graphics and games ,
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