Carbajal, Marleny Luque
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2

Design e desenvolvimento de um ambiente de programação tang..:

Carbajal, Marleny Luque
Tecnologias, Sociedade e Conhecimento.  4 (2021)  1 - p. 179-182 , 2021
 
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3

Analyzing the socioenactive dimensions of creative learning..:

, In: Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems,
 
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4

Using ethnographic data to support preschool children's gam..:

, In: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems,
 
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6

Multimodal Analysis of Preschool Children's Embodied Intera..:

, In: Lecture Notes in Computer Science; Human-Computer Interaction. Multimodal and Natural Interaction,
 
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7

Collaborative Meaning Construction in Socioenactive Systems..:

, In: Learning and Collaboration Technologies. Designing Learning Experiences; Lecture Notes in Computer Science,
 
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8

Creative Learning and Artefacts Making: Promises and Challe..:

, In: Learning and Collaboration Technologies. Designing Learning Experiences; Lecture Notes in Computer Science,
 
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9

Design and development of a low-cost tangible programming e..:

Carbajal, Marleny Luque
https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14491/9503.  , 2017
 
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10

Taprec: um ambiente de programação tangível de baixo custo ..:

Carbajal, Marleny Luque ; Baranauskas, Maria Cecília Calani
https://econtents.bc.unicamp.br/inpec/index.php/simtec/article/view/8623/4304.  , 2016
 
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11

Involving Users and Creating Symbols for Tangible Programmi..:

Luque Carbajal, Marleny ; Baranauskas, Cecília
https://periodicos.univali.br/index.php/IJCThink/article/view/13855/9261.  , 2020
 
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13

Contributors:

, In: Enzymes in Food Biotechnology,
 
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