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›Assassin's Creed‹ in the Classroom ,
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Introduction: History's Playground or a Stab in the Dark?:
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›Assassin's Creed‹ in the Classroom ,
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Chapter 12 Assassin's Creed As Immersive and Interactive Ar..:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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Culturally Significant Presence:
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Teaching the Middle Ages through Modern Games ,
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9 Alchemy and Archives, Swords, Spells, and Castles: Mediev..:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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Playing with the Past: Case Studies:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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Virtual Environments: Constraints and Possibilities:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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Evaluating Virtual Heritage in the Future:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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Space and Place in Cyberspace:
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Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces ,
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Game Design Prototyping Workshop : Brainstorming and Des..:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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An Open Conclusion:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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What Have We Learnt from Game–Style Interaction?:
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Playing with the Past: Into the Future; Human–Computer Interaction Series ,
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