Cimolino, Gabriele
13  results:
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1

Process, Roles, Tools, and Team: Understanding the Emerging..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
 
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2

Playing with Dezgo: Adapting Human-AI Interaction to the Co..:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
 
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3

Automation Confusion: A Grounded Theory of Non-Gamers' Conf..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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4

You Should Have Stayed Home: How to Captivate an Audience i..:

, In: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play,
 
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5

Two Heads Are Better Than One: A Dimension Space for Unifyi..:

, In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems,
 
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6

The Role of Partial Automation in Increasing the Accessibil..:

Cimolino, Gabriele ; Askari, Sussan ; Graham, T.C. Nicholas
Proceedings of the ACM on Human-Computer Interaction.  5 (2021)  CHI PLAY - p. 1-30 , 2021
 
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8

The Role of Partial Automation in Increasing the Accessibil..:

Cimolino, Gabriele ; Askari, Sussan ; Graham, T.C. Nicholas
Proceedings of the ACM on Human-Computer Interaction.  5 (2021)  CHI PLAY - p. 1-30 , 2021
 
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9

Beyond Fun: Players' Experiences of Accessible Rehabilitati..:

, In: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility,
 
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10

Happy Driver: Investigating the Effect of Mood on Preferred..:

, In: Proceedings of the 9th International Conference on Human-Agent Interaction,
 
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11

Oui, Chef!!: Supervised Learning for Novel Gameplay with Be..:

, In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,
 
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