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Proceedings of the CHI Conference on Human Factors in Computing Systems ,
1
A Design Framework for Reflective Play:
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2023 IEEE Conference on Games (CoG) ,
2
Segment-wise Level Generation using Iterative Constrained E..:
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Proceedings of the 18th International Conference on the Foundations of Digital Games ,
3
Sturgeon-GRAPH: Constrained Graph Generation from Examples:
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2023 IEEE Conference on Games (CoG) ,
5
path2level: Constraint-Based Level Generation from Paths:
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Proceedings of the 18th International Conference on the Foundations of Digital Games ,
6
Wrapped in Story: The Affordances of Narrative for Citizen ..:
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2023 IEEE Conference on Games (CoG) ,
7
Game Level Blending using a Learned Level Representation:
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Proceedings of the 18th International Conference on the Foundations of Digital Games ,
8
Re-trainable Procedural Level Generation via Machine Learni..:
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2023 IEEE Conference on Games (CoG) ,
10
Active Learning for Classifying 2D Grid-Based Level Complet..:
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Proceedings of the 18th International Conference on the Foundations of Digital Games ,
11
Sturgeon-MKIII: Simultaneous Level and Example Playthrough ..:
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Proceedings of the 17th International Conference on the Foundations of Digital Games ,
13
"Philosophy is Seeped into Every Brick" - Weaving Reflectiv..:
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Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems ,
15