Cooper, Seth
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1

A Design Framework for Reflective Play:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
 
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2

Segment-wise Level Generation using Iterative Constrained E..:

, In: 2023 IEEE Conference on Games (CoG),
Mao, Hao ; Cooper, Seth - p. 1-7 , 2023
 
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3

Sturgeon-GRAPH: Constrained Graph Generation from Examples:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
Cooper, Seth - p. 1-9 , 2023
 
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6

Wrapped in Story: The Affordances of Narrative for Citizen ..:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
 
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8

Re-trainable Procedural Level Generation via Machine Learni..:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
Cooper, Seth ; Halina, Emily ; Zhu, Jichen. - p. 1-3 , 2023
 
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11

Sturgeon-MKIII: Simultaneous Level and Example Playthrough ..:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
Cooper, Seth - p. 1-9 , 2023
 
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12

On Linking Level Segments:

, In: 2022 IEEE Conference on Games (CoG),
Biemer, Colan F. ; Cooper, Seth - p. 199-205 , 2022
 
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13

"Philosophy is Seeped into Every Brick" - Weaving Reflectiv..:

, In: Proceedings of the 17th International Conference on the Foundations of Digital Games,
 
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15

Barriers to Expertise in Citizen Science Games:

, In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems,
Miller, Josh Aaron ; Cooper, Seth - p. 1-25 , 2022
 
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