Eguia-Gomez, J. L.
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1

Co-creation, Co-design, and Co-production: Enablers and Bar..:

, In: Communication and Applied Technologies; Smart Innovation, Systems and Technologies,
 
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2

Exploring the Emerging Potential of the Metaverse in Educat..:

, In: Advances in Educational Technologies and Instructional Design; Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning,
 
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3

Public Services Innovation Through Gamification. From Conce..:

, In: Springer Series in Design and Innovation; Ergonomics and Nudging for Health, Safety and Happiness,
 
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How to Gamify E-Government Services?: A Taxonomy of Game El..:

, In: Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations; Advances in Business Strategy and Competitive Advantage,
 
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6

Discord como herramienta de enseñanza en línea durante la p..:

Contreras-Espinosa, Ruth Sofia ; Eguia-Gomez, Jose Luis
Revista da FAEEBA - Educação e Contemporaneidade.  31 (2022)  65 - p. 106-120 , 2022
 
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9

Designing digital games for learning: A conceptual framewor..:

, In: 2016 11th Iberian Conference on Information Systems and Technologies (CISTI),
 
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14

Comportamiento sísmico de edificios con contraventeo excént..:

Mauricio Eguía Gómez
http://bibliotecavirtual.dgb.umich.mx:8083/xmlui/handle/DGB_UMICH/7739.  , 2019
 
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