Eguia-Gomez, Jose Luis
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1

Exploring the Emerging Potential of the Metaverse in Educat..:

, In: Advances in Educational Technologies and Instructional Design; Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning,
 
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2

Public Services Innovation Through Gamification. From Conce..:

, In: Springer Series in Design and Innovation; Ergonomics and Nudging for Health, Safety and Happiness,
 
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4

How to Gamify E-Government Services?: A Taxonomy of Game El..:

, In: Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations; Advances in Business Strategy and Competitive Advantage,
 
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5

Discord como herramienta de enseñanza en línea durante la p..:

Contreras-Espinosa, Ruth Sofia ; Eguia-Gomez, Jose Luis
Revista da FAEEBA - Educação e Contemporaneidade.  31 (2022)  65 - p. 106-120 , 2022
 
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8

Designing digital games for learning: A conceptual framewor..:

, In: 2016 11th Iberian Conference on Information Systems and Technologies (CISTI),
 
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