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Advances in Educational Technologies and Instructional Design; Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning ,
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Exploring the Emerging Potential of the Metaverse in Educat..:
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Springer Series in Design and Innovation; Ergonomics and Nudging for Health, Safety and Happiness ,
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Public Services Innovation Through Gamification. From Conce..:
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Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations; Advances in Business Strategy and Competitive Advantage ,
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How to Gamify E-Government Services?: A Taxonomy of Game El..:
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2016 11th Iberian Conference on Information Systems and Technologies (CISTI) ,
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