Fitz-Walter, Zac
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1

Using videogames to improve molecular graphics tools:

, In: Proceedings of the 28th Australian Conference on Computer-Human Interaction,
 
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3

Driven to drive: Designing gamification for a learner logbo..:

Fitz-Walter, Zac ; Wyeth, Peta ; Tjondronegoro, Dian.
https://eprints.qut.edu.au/62451/15/Gamification_2013_-_Driven_to_drive_-_Fitz-Walter.pdf.  , 2013
 
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5

Encouraging learners to drive using game elements and smart..:

Fitz-Walter, Zac ; Tjondronegoro, Dian ; Wyeth, Peta
https://eprints.qut.edu.au/54553/1/ZFW_WS_Paper-PlayUnconventionalSpaces.pdf.  , 2012
 
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Mystery at the library: encouraging library exploration usi..:

Fitz-Walter, Zac ; Tjondronegoro, Dian ; Koh, Desmond.
https://eprints.qut.edu.au/54200/18/Mystery-at-the-Library_Final.pdf.  , 2012
 
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7

Please take out your phones: on the spot solicitation of st..:

Foth, Marcus ; Fitz-Walter, Zac ; Ti, Jimmy..
https://eprints.qut.edu.au/54182/18/ozchi2012_submission_166.pdf.  , 2012
 
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8

Orientation passport: using gaming to engage university stu..:

Fitz-Walter, Zac ; Tjondronegoro, Dian ; Wyeth, Peta
https://eprints.qut.edu.au/46739/1/OrientationPassport-fitz-walter.pdf.  , 2011
 
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