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2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) ,
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Relationship Between the Motives for Gaming and Subjective ..:
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2020 IEEE 9th Global Conference on Consumer Electronics (GCCE) ,
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Development of an Interactive Educational Tool to Experienc..:
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2020 Nicograph International (NicoInt) ,
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Development of a Score-Based Virtual Instrument for Beginne..:
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2020 IEEE 9th Global Conference on Consumer Electronics (GCCE) ,
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Development of Programming Materials Using Gameplay RPA:
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2019 IEEE 8th Global Conference on Consumer Electronics (GCCE) ,
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Development of iOS Software n-Queens Problem for Education ..:
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Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology ,
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