Fukui, Masanori
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1

A Proposal of a Method to Promote Creativity Based on Compu..:

Fukui, Masanori
Dinamika Jurnal Ilmiah Pendidikan Dasar.  16 (2024)  1 - p. 42 , 2024
 
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2

Relationship Between the Motives for Gaming and Subjective ..:

, In: 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH),
 
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3

Learning Effectiveness of Computational Thinking in a Simpl..:

Fukui, Masanori ; Sasaki, Yuji ; Hagikura, Jo..
Information and Technology in Education and Learning.  1 (2021)  1 - p. Reg-p003-Reg-p003 , 2021
 
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4

Development of an Interactive Educational Tool to Experienc..:

, In: 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE),
Sasaki, Yuji ; Fukui, Masanori ; Hagikura, Jo.. - p. 78-80 , 2020
 
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5

Use Gameplay RPA as Programming Materials:

, In: 2020 Nicograph International (NicoInt),
 
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7

Development of Programming Materials Using Gameplay RPA:

, In: 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE),
 
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8

Development of iOS Software n-Queens Problem for Education ..:

, In: 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE),
 
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9

Find Kirigami! : an Augmented Papercutting Play Activity..:

, In: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology,
 
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10

Effect of Emeriamine, an Inhibitor of Fatty Acid Oxidation,..:

FUKUDA, Nobuhiro ; FUKUI, Masanori ; KAI, Yasuko...
Journal of Nutritional Science and Vitaminology.  44 (1998)  4 - p. 525-535 , 1998
 
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