Gois, Joao Paulo
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4

Fundamentals and Challenges of Generative Adversarial Netwo..:

, In: 2022 35th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI),
 
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5

Customization guidelines for mobile applications from a uni..:

, In: Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems,
 
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6

Aplicativos para intervenção comportamental de estudantes c..:

Trevisan, Diogo Fernando ; Benitez, Priscila ; Gois, João Paulo.
Revista Brasileira de Informática na Educação.  29 (2021)  - p. 1487-1504 , 2021
 
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7

Laplacian Coordinates: Theory and Methods for Seeded Image ..:

Casaca, Wallace ; Gois, Joao Paulo ; Batagelo, Harlen Costa..
IEEE Transactions on Pattern Analysis and Machine Intelligence.  43 (2021)  8 - p. 2665-2681 , 2021
 
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10

Solving Tangram Puzzles Using Raster-Based Mathematical Mor..:

, In: 2019 32nd SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI),
 
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12

Development of a Gesture-Based Game Applying Participatory ..:

Szykman, Alexandre Greluk ; Brandão, André Luiz ; Gois, João Paulo
International Journal of Computer Games Technology.  2018 (2018)  - p. 1-19 , 2018
 
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13

A Computational Method for Interactive Design of Marbling P..:

, In: 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),
 
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14

A Perspective of Games for People with Physical Disabilitie:

, In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction,
 
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