Gonzalez-Calero, Pedro A.
1025  results:
Search for persons X
?
3

Entertainment Computing – ICEC 2021: 20th IFIP TC 14 Intern.. 

Information Systems and Applications, incl. Internet/Web, and HCI, 13056
 
?
4

Measuring Preferences in Game Mechanics: Towards Personaliz..:

, In: Entertainment Computing and Serious Games; Lecture Notes in Computer Science,
 
?
5

Towards Finding Flow in Tetris:

, In: Case-Based Reasoning Research and Development; Lecture Notes in Computer Science,
 
?
6

Supporting the Construction of a GUI Component for Specifyi..:

Sagredo-Olivenza, Ismael ; Flórez-Puga, Gonzalo ; Gómez-Martín, Marco Antonio.
International Journal of Creative Interfaces and Computer Graphics.  6 (2015)  1 - p. 38-55 , 2015
 
?
11

A semantic framework for automatic generation of computatio..:

Gil, Yolanda ; González-Calero, Pedro A. ; Kim, Jihie..
Journal of Experimental & Theoretical Artificial Intelligence.  23 (2011)  4 - p. 389-467 , 2011
 
?
 
?
13

Explicit domain modelling in video games:

, In: Proceedings of the 6th International Conference on Foundations of Digital Games,
 
?
14

Content Integration in Games-Based Learning Systems:

, In: Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces,
 
?
15

Workflow matching using semantic metadata:

, In: Proceedings of the fifth international conference on Knowledge capture,
Gil, Yolanda ; Kim, Jihie ; Florez, Gonzalo.. - p. 121-128 , 2009
 
1-15