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Granic, Isabela
156
results:
Search for persons
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Format
Online (156)
Mediatypes
E-Books (1)
Articles (Online) (97)
Bookchapter (Online) (6)
OpenAccess-fulltext (52)
Languages
english (143)
Sorted by: Relevance
Sorted by: Year
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1
Effectiveness of applied and casual games for young people'..:
Wols, Aniek
;
Pingel, Michelle
;
Lichtwarck-Aschoff, Anna
.
Clinical Psychology Review. 108 (2024) - p. 102396 , 2024
Link:
https://doi.org/10.1016/..
?
2
A Game-Based School Program for Mental Health Literacy and ..:
Tuijnman, Anouk
;
Kleinjan, Marloes
;
Olthof, Merlijn
...
JMIR Mental Health. 9 (2022) 8 - p. e26615 , 2022
Link:
https://doi.org/10.2196/..
?
3
Heterogeneity in some relationships between social media us..:
Griffioen, Nastasia
;
Scholten, Hanneke
;
Lichtwarck-Aschoff, Anna
..
Current Psychology. , 2022
Link:
https://doi.org/10.1007/..
?
4
Deep-Breathing Biofeedback Trainability in a Virtual-Realit..:
Michela, Abele
;
van Peer, Jacobien M.
;
Brammer, Jan C.
...
Frontiers in Psychology. 13 (2022) - p. , 2022
Link:
https://doi.org/10.3389/..
?
5
Breathing Biofeedback for Police Officers in a Stressful Vi..:
Brammer, Jan C.
;
van Peer, Jacobien M.
;
Michela, Abele
...
Frontiers in Psychology. 12 (2021) - p. , 2021
Link:
https://doi.org/10.3389/..
?
6
Mechanisms of change in a go/no-go training game for young ..:
Scholten, Hanneke
;
Luijten, Maartje
;
Poppelaars, Anouk
..
Health Psychology. 40 (2021) 12 - p. 998-1008 , 2021
Link:
https://doi.org/10.1037/..
?
7
Supplemental Material for A randomized controlled trial ass..:
Weerdmeester, Joanneke
;
van Rooij, Marieke M. J. W.
;
Maciejewski, Dominique F.
..
Technology, Mind, and Behavior. 2 (2021) 2 - p. , 2021
Link:
https://doi.org/10.1037/..
?
8
Everyone does it—differently: A window into emerging adults..:
Griffioen, Nastasia
;
Scholten, Hanneke
;
Lichtwarck-Aschoff, Anna
..
Humanities and Social Sciences Communications. 8 (2021) 1 - p. , 2021
Link:
https://doi.org/10.1057/..
?
9
From Wellbeing to Social Media and Back: A Multi-Method App..:
Griffioen, Nastasia
;
Lichtwarck-Aschoff, Anna
;
van Rooij, Marieke
.
Frontiers in Psychology. 12 (2021) - p. , 2021
Link:
https://doi.org/10.3389/..
?
10
A Game-based Assessment of the Effects of Rejection on Youn..:
Tuijnman, Anouk
;
Kleinjan, Marloes
;
Chen, Shengnan
..
Proceedings of the ACM on Human-Computer Interaction. 5 (2021) CHI PLAY - p. 1-27 , 2021
Link:
https://dl.acm.org/doi/1..
?
11
Can a Commercial Video Game Prevent Depression? Null Result..:
Poppelaars, Marlou
;
Lichtwarck-Aschoff, Anna
;
Otten, Roy
.
Frontiers in Psychology. 11 (2021) - p. , 2021
Link:
https://doi.org/10.3389/..
?
12
Insights about Screen-Use Conflict from Discussions between..:
Francis, Kathleen
;
Scholten, Hanneke
;
Granic, Isabela
..
International Journal of Environmental Research and Public Health. 18 (2021) 9 - p. 4686 , 2021
Link:
https://doi.org/10.3390/..
?
13
A randomized controlled trial assessing the efficacy of a v..:
Weerdmeester, Joanneke
;
van Rooij, Marieke M. J. W.
;
Maciejewski, Dominique F.
..
Technology, Mind, and Behavior. 2 (2021) 2 - p. , 2021
Link:
https://doi.org/10.1037/..
?
14
A Game-based Assessment of the Effects of Rejection on Youn..:
Tuijnman, Anouk
;
Kleinjan, Marloes
;
Chen, Shengnan
..
Proceedings of the ACM on Human-Computer Interaction. 5 (2021) CHI PLAY - p. 1-27 , 2021
Link:
https://doi.org/10.1145/..
?
15
Young People's Digital Interactions from a Narrative Identi..:
Granic, Isabela
;
Morita, Hiromitsu
;
Scholten, Hanneke
Psychological Inquiry. 31 (2020) 3 - p. 258-270 , 2020
Link:
https://doi.org/10.1080/..
1-15