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Hoffman, Naty
26
results:
Search for persons
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Format
Online (23)
Print (3)
Mediatypes
Books (3)
E-Books (3)
Bookchapter (Online) (12)
OpenAccess-fulltext (8)
Sorted by: Relevance
Sorted by: Year
?
1
Physically based shading in theory and practice:
, In:
ACM SIGGRAPH 2020 Courses
,
Hill, Stephen
;
McAuley, Stephen
;
Belcour, Laurent
... - p. 1-12 , 2020
Link:
https://dl.acm.org/doi/1..
?
2
Real-time rendering:
Möller, Tomas
;
Haines, Eric
;
Hoffman, Naty
- Fourth edition . , 2018
Link:
https://learning.oreilly..
?
3
Fundamentals of computer graphics
An A.K. Peters book
Marschner, Steve
;
Ashikhmin, Michael
;
Gleicher, Michael
;
Hoffman, Naty
... - Fourth edition . , [2016]
Copies:
Zentrale:E02
a inf 600 ef/050(4)
?
4
Physically based shading in theory and practice:
, In:
ACM SIGGRAPH 2016 Courses
,
Hill, Stephen
;
McAuley, Stephen
;
Jover, Cyril
... - p. 1 ff. , 2016
Link:
https://dl.acm.org/doi/1..
?
5
Just keep digging, and other principles for videogame R&D:
, In:
SIGGRAPH Asia 2015 R&D in the Video Game Industry
,
Hoffman, Naty
- p. 1-3 , 2015
Link:
https://dl.acm.org/doi/1..
?
6
Physically based shading in theory and practice:
, In:
ACM SIGGRAPH 2015 Courses
,
Hill, Stephen
;
McAuley, Stephen
;
Burley, Brent
... - p. 1-8 , 2015
Link:
https://dl.acm.org/doi/1..
?
7
Physically based shading in theory and practice:
, In:
ACM SIGGRAPH 2014 Courses
,
Hill, Stephen
;
McAuley, Stephen
;
Dupuy, Jonathan
... - p. 1-8 , 2014
Link:
https://dl.acm.org/doi/1..
?
8
Physically based shading in theory and practice:
, In:
ACM SIGGRAPH 2013 Courses
,
McAuley, Stephen
;
Hill, Stephen
;
Martinez, Adam
... - p. 1-8 , 2013
Link:
https://dl.acm.org/doi/1..
?
9
Practical physically-based shading in film and game product..:
, In:
ACM SIGGRAPH 2012 Courses
,
McAuley, Stephen
;
Hill, Stephen
;
Hoffman, Naty
... - p. 1-7 , 2012
Link:
https://dl.acm.org/doi/1..
?
10
Real-time rendering:
Akenine-Möller, Tomas
;
Hoffman, Naty
- 3. ed., [Nachdr.] . , [20]10
Copies:
Zentrale:E02
a inf 641 rnd/462(3)
?
11
Real-time rendering:
Akenine-Möller, Tomas
;
Hoffman, Naty
;
Haines, Eric
- Third edition . , 2008
Link:
http://site.ebrary.com/l..
Copies:
Zentrale:E02
a inf 641 rnd/462(3)
?
12
Real-time rendering:
Möller, Tomas
;
Haines, Eric
;
Hoffman, Naty
- Third edition . , 2008
Link:
https://learning.oreilly..
?
13
Conclusions/summary:
, In:
ACM SIGGRAPH 2006 Courses
,
Hoffman, Naty
;
Baker, Dan
;
Kautz, Jan
- p. 6-es , 2006
Link:
https://dl.acm.org/doi/1..
?
14
Reflectance rendering with point lights:
, In:
ACM SIGGRAPH 2006 Courses
,
Hoffman, Naty
;
Baker, Dan
- p. 4-es , 2006
Link:
https://dl.acm.org/doi/1..
?
15
Reflectance:
, In:
ACM SIGGRAPH 2006 Courses
,
Hoffman, Naty
- p. 2-es , 2006
Link:
https://dl.acm.org/doi/1..
1-15
Related subjects
Multimediale Datenverarbeitung. Bildverarbeitung. Dokumentenverarbeitung. Medien. Allgemein
Rendering von Bildern