Horst, Robin J.
384  results:
Search for persons X
?
1

DraftComPromise - On Draft Composition Recommendations in L..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
?
2

Towards Reducing Latency Using Beam Search in an Interactiv..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
Ott, Nikolas ; Horst, Robin ; Dorner, Ralf - p. 1-6 , 2024
 
?
4

Gamified E-Learning Technology for Live Musicians: Applicat..:

, In: Serious Games; Lecture Notes in Computer Science,
Horst, Robin ; Lanvers, Micha ; Dörner, Ralf - p. 20-35 , 2023
 
?
 
?
6

Design Aspects of Dynamic Label Placement in Interactive 3D..:

, In: 2022 IEEE Games, Entertainment, Media Conference (GEM),
 
?
7

Integrating Stand-Alone New Media Technologies Such as Game..:

, In: Proceedings of the 2022 6th International Conference on Education and E-Learning,
 
?
8

An Assistance System Framework for Virtual Reality Self-Ser..:

, In: 2022 IEEE Games, Entertainment, Media Conference (GEM),
 
?
9

3D Hexglyph Maps: An Immersive Analytics Technique Combinin..:

, In: 2022 IEEE Games, Entertainment, Media Conference (GEM),
 
?
12

Overcoming challenges when teaching hands-on courses about ..:

Doerner, Ralf ; Horst, Robin
Graphics and Visual Computing.  6 (2022)  - p. 200037 , 2022
 
?
13

CS:Show – An Interactive Visual Analysis Tool for First-Per..:

, In: Entertainment Computing – ICEC 2021; Lecture Notes in Computer Science,
 
?
14

MOBA Coach: Exploring and Analyzing Multiplayer Online Batt..:

, In: Advances in Visual Computing; Lecture Notes in Computer Science,
 
?
15

Back to reality: transition techniques from short HMD-based..:

Horst, Robin ; Naraghi-Taghi-Off, Ramtin ; Rau, Linda.
Multimedia Tools and Applications.  83 (2021)  15 - p. 46683-46706 , 2021
 
1-15