Hung, Hsiu-Ting
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4

Student Game Design as a Literacy Practice: A 10-Year Revie:

Hung, Hsiu-Ting ; Yang, Jie Chi ; Tsai, Yi-Chin
Journal of Educational Technology & Society.  23 (2020)  1 - p. 50-63 , 2020
 
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5

Effects of Technology-Enhanced Language Learning on Second ..:

Chang, Mei-Mei ; Hung, Hsiu-Ting
Journal of Educational Technology & Society.  22 (2019)  4 - p. 1-17 , 2019
 
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9

Learning in a flipped english classroom from university stu..:

, In: Proceedings of the 6th International Conference on Information and Education Technology,
 
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12

Clickers in the flipped classroom: bring your own device (B..:

Hung, Hsiu-Ting
Interactive Learning Environments.  25 (2016)  8 - p. 983-995 , 2016
 
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14

Flipping the classroom for English language learners to fos..:

Hung, Hsiu-Ting
Computer Assisted Language Learning.  28 (2014)  1 - p. 81-96 , 2014
 
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15

Forming a change environment to encourage professional deve..:

Hung, Hsiu-Ting ; Yeh, Hui-Chin
Teaching and Teacher Education.  36 (2013)  - p. 153-165 , 2013
 
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