Inie, Nanna
44  results:
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1

Hacc-Man: An Arcade Game for Jailbreaking LLMs:

, In: Companion Publication of the 2024 ACM Designing Interactive Systems Conference,
Valentim, Matheus ; Falk, Jeanette ; Inie, Nanna - p. 338-341 , 2024
 
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2

From "AI" to Probabilistic Automation: How Does Anthropomor..:

, In: Proceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency,
Inie, Nanna ; Druga, Stefania ; Zukerman, Peter. - p. 2322-2347 , 2024
 
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3

Invisible Women in IT: Examining Gender Representation in K..:

, In: Proceedings of the 2024 ACM Conference on International Computing Education Research - Volume 1,
 
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5

Challenges and Opportunities of Using Redirection of Activi..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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6

Designing Participatory AI: Creative Professionals' Worries..:

, In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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7

The Creativity Game: A Game for Teaching First Steps of The..:

, In: Proceedings of the 15th Conference on Creativity and Cognition,
Tanimoto, Steven L. ; Inie, Nanna - p. 274-281 , 2023
 
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8

Gender Differences in the Group Dynamics of Smaller CS1 Pro..:

, In: 2023 IEEE Frontiers in Education Conference (FIE),
 
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9

Student Perspectives on On-site versus Online Teaching thro..:

, In: 2022 IEEE Frontiers in Education Conference (FIE),
 
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11

How Researchers Manage Ideas:

, In: Creativity and Cognition,
Inie, Nanna ; Frich, Jonas ; Dalsgaard, Peter - p. 83-96 , 2022
 
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12

Evaluating Academic Reading Support Tools: Developing the a..:

, In: Communications in Computer and Information Science; Computer Supported Education,
Inie, Nanna ; Westh, Bjørn Hjorth - p. 316-335 , 2022
 
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14

Aiki - Turning Online Procrastination into Microlearning:

, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,
Inie, Nanna ; Lungu, Mircea F - p. 1-13 , 2021
 
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15

How Interaction Designers Use Tools to Manage Ideas:

Inie, Nanna ; Dalsgaard, Peter
ACM Transactions on Computer-Human Interaction.  27 (2020)  2 - p. 1-26 , 2020
 
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