Jackson, G. Tanner
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1

Perception as Reality: Perceived Performance Impacts Expect..:

, In: Supporting Self-Regulated Learning and Student Success in Online Courses; Advances in Educational Technologies and Instructional Design,
 
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2

Awkward Annie: : Impacts of Playing on the Edge of Socia..:

, In: Proceedings of the 15th International Conference on the Foundations of Digital Games,
 
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3

The Effect of Positive and Negative Goal Orientation and Pl..:

, In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems,
 
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4

Use of Adaptive Feedback in an App for English Language Spo..:

, In: Lecture Notes in Computer Science; Artificial Intelligence in Education,
Lehman, Blair ; Gu, Lin ; Zhao, Jing... - p. 309-320 , 2020
 
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6

Summative Game-Based Assessment:

, In: Advances in Game-Based Learning; Game-Based Assessment Revisited,
 
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8

Improving the Measurement of Cognitive Skills Through Autom..:

Jackson, G. Tanner ; Castellano, Katherine E. ; Brockway, Debra.
Journal of Research on Technology in Education.  50 (2018)  3 - p. 226-240 , 2018
 
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9

Affect and Experience : Case Studies in Games and Test-T..:

, In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems,
 
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10

Conversation-Based Assessment:

, In: The Handbook of Cognition and Assessment,
 
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11

Designing microgames for assessment : a case study in ra..:

, In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology,
 
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12

Spendency: Students' Propensity to Use System Currency:

Snow, Erica L. ; Allen, Laura K. ; Jackson, G. Tanner.
International Journal of Artificial Intelligence in Education.  25 (2015)  3 - p. 407-427 , 2015
 
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