Kim, Ada
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2

Usability testing with teens : Adapting human-centered d..:

, In: Proceedings of the 36th ACM International Conference on the Design of Communication,
 
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4

Behind the starbucks counter : design solutions for util..:

, In: Proceedings of the 37th ACM International Conference on the Design of Communication,
Kim, Ada S. - p. 1-5 , 2019
 
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5

Designing a Collaborative Virtual Reality Game for Teen-Rob..:

, In: Proceedings of the 18th ACM International Conference on Interaction Design and Children,
Kim, Ada S. ; Björling, Elin A. ; Bhatia, Simran. - p. 470-475 , 2019
 
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Quantified self meets perceptual learning : how to brew ..:

, In: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers,
Kim, Ada S. - p. 887-892 , 2017
 
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7

A Pedagogical Analysis of Online Coding Tutorials:

, In: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education,
Kim, Ada S. ; Ko, Amy J. - p. 321-326 , 2017
 
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8

Tweens' perspectives on their parents' media-related attitu..:

Kim, Ada S. ; Davis, Katie
Journal of Children and Media.  11 (2017)  3 - p. 358-366 , 2017
 
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9

Where Affinity Meets Practice: Emerging Communities of Prac..:

Kim, Ada ; Annabi, Hala
Proceedings of the 51st Hawaii International Conference on System Sciences.  , 2018
 
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14

I Am the Robot: Teen Collaboration in an Asymmetric, Virtua..:

Elin A. Björling ; Ada Kim ; Katelynn Oleson.
https://www.frontiersin.org/articles/10.3389/frvir.2021.746521/full.  , 2022
 
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15

DataSheet1_I Am the Robot: Teen Collaboration in an Asymmet..:

Elin A. Björling (11940803) ; Ada Kim (7351094) ; Katelynn Oleson (11940806).
https://figshare.com/articles/dataset/DataSheet1_I_Am_the_Robot_Teen_Collaboration_in_an_Asymmetric_Virtual_Reality_Game_pdf/18317744.  , 2022
 
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