Kim, Beaumie
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2

How ChatGPT can inspire and improve serious board game desi..:

Gatti Junior, Wilian ; Marasco, Emily ; Kim, Beaumie..
International Journal of Serious Games.  10 (2023)  4 - p. 33-54 , 2023
 
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3

Transforming teachers' self-narratives about game-based lea..:

Kim, Beaumie ; Bastani, Reyhaneh ; Gupta, Diali
Educational technology research and development.  72 (2023)  2 - p. 1225-1248 , 2023
 
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6

Learning as Subversive Design Practice: Graffiti Artists' L..:

, In: Design Praxiology and Phenomenology,
Ho, Wing ; Kim, Beaumie - p. 39-61 , 2022
 
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7

Ludic Epistemology and Evocative Design in Inventive Practi..:

, In: Design Praxiology and Phenomenology,
Tan, Lynde ; Kim, Beaumie - p. 217-226 , 2022
 
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8

Design Thinking the Future: Critical Perspectives on Design..:

, In: Design Praxiology and Phenomenology,
Kim, Beaumie ; Tan, Lynde - p. 3-15 , 2022
 
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10

Learning with fossils: the interplay of boundary objects an..:

Ostrowdun, Christopher P. ; Kim, Beaumie
Museum Management and Curatorship.  39 (2022)  3 - p. 277-297 , 2022
 
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13

Embodied mathematical practices in (re)designing board game..:

Kim, Beaumie ; Bastani, Reyhaneh ; Takeuchi, Miwa A.
Pedagogies: An International Journal.  18 (2021)  2 - p. 289-310 , 2021
 
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14

Reimagining STEM Education: Critical, Transdisciplinary, an..:

, In: Advances in STEM Education; Critical, Transdisciplinary and Embodied Approaches in STEM Education,
 
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15

Playfully Coding Science: Views from Preservice Science Tea..:

, In: Advances in STEM Education; Critical, Transdisciplinary and Embodied Approaches in STEM Education,
 
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