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2020 International Symposium on Educational Technology (ISET) ,
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Research on the Satisfaction of Kid's English Education App..:
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Blended Learning. Education in a Smart Learning Environment; Lecture Notes in Computer Science ,
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Online Gamified Learning Platforms (OGLPs) for Participator..:
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Communications in Computer and Information Science; Technology in Education: Pedagogical Innovations ,
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The Impact of Personal Innovativeness on the Intention to U..:
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Communications in Computer and Information Science; Technology in Education: Pedagogical Innovations ,
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Online Gamified Learning Platforms (OGLPs) for Experiential..:
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Communications in Computer and Information Science; Technology in Education: Pedagogical Innovations ,
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Undergraduate Student's Acceptance of a Situational and Int..:
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Information Systems Research Methods, Epistemology, and Applications ,
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