Liang, Hai-Ning
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1

Designing Stick-Based Extended Reality Controllers: A Parti..:

, In: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems,
 
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2

Breaking the Isolation: Exploring the Impact of Passthrough..:

Guo, Zixuan ; Wang, Hongyu ; Deng, Hanxiao...
IEEE Transactions on Visualization and Computer Graphics.  30 (2024)  5 - p. 2580-2590 , 2024
 
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3

AdaptiveVoice: Cognitively Adaptive Voice Interface for Dri..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
Wen, Shaoyue ; Ping, Songming ; Wang, Jialin... - p. 1-18 , 2024
 
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4

Design and Evaluation of Controller-based Raycasting Method..:

Wan, Tingjie ; Wei, Yushi ; Shi, Rongkai...
IEEE Transactions on Visualization and Computer Graphics.  , 2024
 
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6

Rethinking Defaults: Examining the Effects of Default Camer..:

, In: Cross-Cultural Design; Lecture Notes in Computer Science,
Yu, Zhiyuan ; Lo, Cheng-Hung ; Yang, Ganlin. - p. 86-96 , 2024
 
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7

Exploring Embodied Asymmetric Two-Handed Interactions for I..:

, In: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems,
Yao, Haonan ; Zhao, Lixiang ; Liang, Hai-Ning... - p. 1-10 , 2024
 
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9

MagicMap: Enhancing Indoor Navigation Experience in VR Muse..:

, In: 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR),
Wang, Xueqi ; Li, Yue ; Liang, Hai-Ning - p. 881-891 , 2024
 
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10

CovisitVM: Cross-Reality Virtual Museum Visiting:

, In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
Xia, Xuansheng ; Li, Yue ; Liang, Hai-Ning - p. 1074-1075 , 2024
 
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11

Exploration of Foot-based Text Entry Techniques for Virtual..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
Wan, Tingjie ; Zhang, Liangyuting ; Yang, Hongyu... - p. 1-17 , 2024
 
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13

Impact of Tutorial Modes with Different Time Flow Rates in ..:

Chen, Boyuan ; Yan, Xinan ; Hu, Xuning..
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  7 (2024)  1 - p. 1-19 , 2024
 
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14

Omnidirectional Virtual Visual Acuity: A User-Centric Visua..:

Wang, Jialin ; Shi, Rongkai ; Li, Xiaodong..
IEEE Transactions on Visualization and Computer Graphics.  30 (2024)  5 - p. 2033-2043 , 2024
 
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15

Data Cubes in Hand: A Design Space of Tangible Cubes for Vi..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
He, Shuqi ; Yao, Haonan ; Jiang, Luyan... - p. 1-21 , 2024
 
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