Lieberoth, Andreas
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1

Blick über die Grenzen:

Lang-Kniesner, Patricia ; Rutzmoser, Lisa ; Mendes, Silvia...
Medien + Erziehung.  68 (2024)  1 - p. 42-48 , 2024
 
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3

Inklusions- og eksklusionsprocesseri leg:

Hedegaard Hansen, Janne ; Skovbjerg, Helle Marie ; Sand, Anne-Lene...
Forskning i Pædagogers Profession og Uddannelse.  7 (2023)  1 - p. 10 , 2023
 
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4

Deltagelsesmuligheder i kreativ leg: Et design based resear..:

Jensen, Jens-Ole ; Jørgensen, Hanne Hede ; Sand, Anne-Lene...
BUKS - Tidsskrift for Børne- & Ungdomskultur.  38 (2022)  66 - p. 16 , 2022
 
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7

What's the problem with "screen time"? A content analysis o..:

Størup, Jan Ole ; Lieberoth, Andreas
Convergence: The International Journal of Research into New Media Technologies.  29 (2022)  1 - p. 201-224 , 2022
 
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8

How Socially Sustainable Is Social Media Gamification? A Lo..:

, In: Transforming Society and Organizations through Gamification,
Hristova, Dayana ; Lieberoth, Andreas - p. 225-245 , 2021
 
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14

Designing playful, tangible self-report tools to give the c..:

, In: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts,
 
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15

Who is the Most Stressed During the COVID‐19 Pandemic? Data..:

Kowal, Marta ; Coll‐Martín, Tao ; Ikizer, Gözde...
Applied Psychology: Health and Well-Being.  12 (2020)  4 - p. 946-966 , 2020
 
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