Lim, Kenneth Yang Teck
111  results:
Search for persons X
?
2

Development, Identity, and Game-Based Learning:

, In: Handbook of Research on Effective Electronic Gaming in Education,
 
?
3

A Review of "Cultural issues of our time": edited by J. Lid..:

Teck Lim, Kenneth Yang
International Research in Geographical and Environmental Education.  18 (2009)  3 - p. 227-228 , 2009
 
?
6

Ventilation rates of classrooms as an example of authentic ..:

Lim, Kenneth Yang Teck ; Wu, Xinyue ; Dong, Yuling.
Lim, K. Y. T., Wu, X., Dong, Y., & Tan, B. H. (2022). Ventilation rates of classrooms as an example of authentic inquiry in STEM. In Redesigning Pedagogy International Conference 2022: Transforming education & strengthening society: Conference proceedings (pp. 195-208). Nanyang Technological University, National Institute of Education (Singapore)..  , 2022
 
?
8

Using computer vision and machine learning with a view to b..:

Lim, Kenneth Yang Teck ; Kaushal Rajesh ; Pek, Alastair
Lim, K. Y. T., Kaushal Rajesh, & Pek, A. (2022). Using computer vision and machine learning with a view to building children's vocabulary. In Redesigning Pedagogy International Conference 2022: Transforming education & strengthening society: Conference proceedings (pp. 6-17). Nanyang Technological University, National Institute of Education (Singapore)..  , 2022
 
?
10

The Life 2 Well Project: Investigating the relationship bet..:

Nguyen, Duc Minh Anh ; Nguyen, Thien Minh Tuan ; Lim, Kenneth Yang Teck.
Nguyen, D. M. A., Nguyen, T. M. T., Lim, K. Y. T., & Ahmed H. Hilmy. (2022). The Life 2 Well Project: Investigating the relationship between physiological stress and environmental factors through data science, the internet of things and do-it-yourself wearables. In A. Vovlas (Ed.), Citizen science: Methods, approaches and new perspectives [Working title]. IntechOpen. https://doi.org/10.5772/intechopen.107493.  , 2022
 
?
11

Communal spaces as ludic resources of learning with augment..:

Lim, Kenneth Yang Teck ; Wong, Yuk Yi ; Ahmed Hazyl Hilmy
Lim, K. Y. T., Wong, Y. Y., & Hilmy, A. H. (2021). Communal spaces as ludic resources of learning with augmented reality and board games. In Proceedings of the 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-5). https://doi.org/10.23919/ilrn52045.2021.9459378.  , 2021
 
?
12

Investigating the plastic decomposing ability of Tenebrio m..:

Huang, Xiangrong ; Li, Yueyi ; Lim, Kenneth Yang Teck
Huang, X., Li, Y., & Lim, K. Y. T. (2021). Investigating the plastic decomposing ability of Tenebrio molitor using carbon dioxide sensors. APD Trove, 4, 1-11. https://studentjournal.apdskeg.com/studentjournals/article/4020.  , 2021
 
?
13

A national vision for information and communication technol..:

Uma Natarajan ; Lim, Kenneth Yang Teck ; Kumar Laxman
Uma Natarajan, Lim, K. Y. T., & Kumar Laxman. (2021). A national vision for information and communication technologies in education: Reflections on Singapore's ICT technologies Masterplans. International Journal of Educational Management, 35(5), 943-954. https://doi.org/10.1108/IJEM-11-2020-0532.  , 2021
 
1-15