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Symposium on Interactive 3D Graphics and Games ,
6
Sound synthesis for impact sounds in video games:
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Proceedings of the 16th ACM symposium on Principles and practice of parallel programming ,
7
Auto-tuning of fast fourier transform on graphics processor:
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Proceedings of the 2008 ACM/IEEE conference on Supercomputing ,
9
High performance discrete Fourier transforms on graphics pr..:
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Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware ,
12
Practical logarithmic rasterization for low-error shadow ma..:
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Proceedings of the 17th Eurographics conference on Rendering Techniques ,
13
Warping and partitioning for low error shadow maps:
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