Lottridge, Danielle
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3

Centering Bodies in Space and Place through Virtual Reality..:

, In: Proceedings of the 16th Conference on Creativity & Cognition,
 
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4

Building a digital tool to support focused acceptance and c..:

Allen, Vincent ; Lottridge, Danielle ; Merry, Sally.
Journal of Contextual Behavioral Science.  32 (2024)  - p. 100762 , 2024
 
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Understanding digital wellbeing within complex technologica..:

Roffarello, Alberto Monge ; De Russis, Luigi ; Lottridge, Danielle.
International Journal of Human-Computer Studies.  175 (2023)  - p. 103034 , 2023
 
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6

An Experiment on the Effects of Modularity on Code Modifica..:

, In: Proceedings of the 25th Australasian Computing Education Conference,
 
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7

Impacting the Submission Timing of Student Work Using Gamif..:

, In: Proceedings of the 16th Annual ACM India Compute Conference,
 
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8

SoK: Human-centered Phishing Susceptibility:

Zhuo, Sijie ; Biddle, Robert ; Koh, Yun Sing..
ACM Transactions on Privacy and Security.  26 (2023)  3 - p. 1-27 , 2023
 
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9

Automated Assessment: Experiences From the Trenches:

, In: Proceedings of the 25th Australasian Computing Education Conference,
 
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10

A Large-Scale Study of Device and Link Presentation in Emai..:

, In: Proceedings of the 35th Australian Computer-Human Interaction Conference,
Zhuo, Sijie ; Biddle, Robert ; Betts, Lucas... - p. 78-85 , 2023
 
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12

Ubiquitous News Experienced Alone: Interviews with American..:

Lottridge, Danielle ; Quehl, Katie ; Bentley, Frank...
Proceedings of the ACM on Human-Computer Interaction.  6 (2022)  CSCW1 - p. 1-29 , 2022
 
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Ally: Understanding Text Messaging to Build a Better Onscre..:

Lottridge, Danielle ; Yoon, Chris ; Burton, Darren..
ACM Transactions on Accessible Computing.  15 (2022)  4 - p. 1-22 , 2022
 
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14

Perceptions of Colour Pickers and Companions in Virtual Rea..:

, In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
 
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15

Exploring the Design Space for Immersive Embodiment in Danc:

, In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR),
 
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