Low, Kok-Lim
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1

Community-driven Course and Tool Development for CS1:

, In: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1,
Anderson, Boyd ; Henz, Martin ; Low, Kok-Lim - p. 834-840 , 2023
 
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2

Shrinking JavaScript for CS1:

, In: Proceedings of the 2021 ACM SIGPLAN International Symposium on SPLASH-E,
Anderson, Boyd ; Henz, Martin ; Low, Kok-Lim. - p. 87-96 , 2021
 
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6

Automatic Paper Sliceform Design from 3D Solid Models:

Le-Nguyen, Tuong-Vu ; Low, Kok-Lim ; Ruiz, Conrado.
IEEE Transactions on Visualization and Computer Graphics.  19 (2013)  11 - p. 1795-1807 , 2013
 
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9

SandCanvas : a multi-touch art medium inspired by sand a..:

, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems,
 
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11

SandCanvas : new possibilities in sand animation:

, In: CHI '11 Extended Abstracts on Human Factors in Computing Systems,
 
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12

Multi-resolution screen-space ambient occlusion:

, In: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology,
Hoang, Thai-Duong ; Low, Kok-Lim - p. 101-102 , 2010
 
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13

Real-time CSG rendering using fragment sort:

, In: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology,
Peng, Bo ; Low, Kok-Lim ; Hoang, Thai-Duong - p. 99-100 , 2010
 
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14

Automatic registration of color images to 3D geometry:

, In: Proceedings of the 2009 Computer Graphics International Conference,
Li, Yunzhen ; Low, Kok-Lim - p. 21-28 , 2009
 
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15

Life-sized projector-based dioramas:

, In: Proceedings of the ACM symposium on Virtual reality software and technology,
Low, Kok-Lim ; Welch, Greg ; Lastra, Anselmo. - p. 93-101 , 2001
 
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