Millington, Ian
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1

AI for Games:

Millington, Ian - Third Edition . , [2019]
 
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5

Execution Management:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 713-744 , 2009
 
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6

World Interfacing:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 745-784 , 2009
 
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7

Tools and Content Creation:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 785-804 , 2009
 
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8

Pathfinding:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 197-291 , 2009
 
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9

Designing Game AI:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 807-830 , 2009
 
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10

AI-Based Game Genres:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 831-840 , 2009
 
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11

Movement:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 39-195 , 2009
 
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12

Tactical and Strategic AI:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 493-578 , 2009
 
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13

Introduction:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 3-18 , 2009
 
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14

Board Games:

, In: Artificial Intelligence for Games,
Millington, Ian ; Funge, John - p. 667-709 , 2009
 
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