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Proceedings of the 19th International Conference on the Foundations of Digital Games ,
1
Towards Authoring Open-Ended Behaviors for Narrative Puzzle..:
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2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ,
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Using LLMs to Animate Interactive Story Characters with Emo..:
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Proceedings of the 19th International Conference on the Foundations of Digital Games ,
3
The Curation Tree: A Lightweight Behavior Tree Framework fo..:
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Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play ,
5
Towards Understanding the Role of Curiosity in Puzzle Desig:
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ACM Symposium on Applied Perception 2019 ,
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Virtual Grasping Feedback and Virtual Hand Ownership:
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Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games ,
10
The Q*bird Level Designer: User-assisted procedural level d..:
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2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) ,
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Crowd and Procession Hypothesis Testing for Large-Scale Arc..:
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Proceedings of the ACM Symposium on Applied Perception ,
13
Player perception of delays and jitter in character respons..:
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Proceedings of the Seventh International Conference on Motion in Games ,
14
Trade-offs between responsiveness and naturalness for playe..:
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Proceedings of the Seventh International Conference on Motion in Games ,
15