Oliveira, Ana Patrícia
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1

The Experience of Portuguese Visually Impaired with Interac..:

, In: Design, User Experience, and Usability; Lecture Notes in Computer Science,
 
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2

Promoting Nutrition Literacy and Food Neophilia of Middle S..:

, In: Lecture Notes in Computer Science; Human-Centered Design, Operation and Evaluation of Mobile Communications,
 
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5

From Entertainment to Mental Health Awareness: the "Debris"..:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
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6

Serious Games applied to cases of Depression and Anxiety: A..:

, In: 2023 18th Iberian Conference on Information Systems and Technologies (CISTI),
 
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7

Peak-end rule in narrative videogames: analysis of players'..:

, In: Proceedings of the 18th International Conference on the Foundations of Digital Games,
 
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9

Know Me: Promoting Gender Equality in Education Through an ..:

, In: Communications in Computer and Information Science; Technology and Innovation in Learning, Teaching and Education,
 
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12

Defining the Mechanisms for Engagement Design Protocol Towa..:

, In: Serious Games; Lecture Notes in Computer Science,
 
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13

Creative Process for Designing a Hybrid Game for Nutrition ..:

, In: Communications in Computer and Information Science; Technology and Innovation in Learning, Teaching and Education,
Reisinho, Pedro ; Silva, Cátia ; Zagalo, Nelson.. - p. 492-505 , 2021
 
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14

Character Design: The Case of Characters in a Hybrid Seriou..:

, In: Springer Series in Design and Innovation; Advances in Design and Digital Communication II,
 
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