Pitt, Christopher
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1

Paths and Path Followers:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 209-222 , 2023
 
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2

Recreating Invasion:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 157-208 , 2023
 
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3

Creating a Seeding System:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 87-93 , 2023
 
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4

Designing Levels in Pixel Art:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 79-85 , 2023
 
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5

Interaction Systems:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 223-236 , 2023
 
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6

Recreating Sokoban:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 41-77 , 2023
 
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7

Hand-Crafted Content vs. Procedural Content:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 1-9 , 2023
 
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8

Recreating This War of Mine:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 237-247 , 2023
 
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9

Collective Nodes in Generated Maps:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 151-155 , 2023
 
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11

Generating with Tiles:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 29-40 , 2023
 
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13

Generating with Nodes:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 11-27 , 2023
 
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14

Navigating in Generated Levels:

, In: Procedural Generation in Godot,
Pitt, Christopher - p. 133-149 , 2023
 
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15

Seismic Isolation of the Terminal Core Roof at the Portland..:

, In: Lecture Notes in Civil Engineering; Seismic Isolation, Energy Dissipation and Active Vibration Control of Structures,
Zimmerman, Reid B. ; Pitt, Christopher - p. 623-631 , 2023
 
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