Procci, Katelyn
16  results:
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2

Ergonomic Considerations of the Gaming Classroom:

, In: Advances in Human Factors, Business Management, Training and Education; Advances in Intelligent Systems and Computing,
Procci, Katelyn - p. 667-675 , 2016
 
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3

Intelligent Agent Transparency in Human–Agent Teaming for M..:

Mercado, Joseph E. ; Rupp, Michael A. ; Chen, Jessie Y. C....
Human Factors: The Journal of the Human Factors and Ergonomics Society.  58 (2016)  3 - p. 401-415 , 2016
 
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5

Instructional and Gaming Elements: What Are They and Where ..:

, In: Design and Development of Training Games,
Procci, Katelyn ; Bowers, Clint - p. 55-92 , 2014
 
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6

Me and My VE, Part 3:

Strater, Laura ; Kennedy, Rebecca A. ; Scerbo, Mark W....
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  58 (2014)  1 - p. 2397-2401 , 2014
 
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7

Project ASPIRE: The Development of a Game for Resilience Tr..:

Procci, Katelyn ; Garcia, David R. ; Bratta, Christopher...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  58 (2014)  1 - p. 1506-1510 , 2014
 
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9

Me and My VE, Part 2:

Strater, Laura ; Riley, Jennifer ; Davis, Fleet...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  57 (2013)  1 - p. 2127-2131 , 2013
 
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10

The effects of mental model conformity on usability in apps:

Fok, Audrey W. ; Procci, Katelyn ; Flynn, Jeremy R..
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  57 (2013)  1 - p. 1323-1327 , 2013
 
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11

The Effects of Gender, Age, and Experience on Game Engageme..:

Procci, Katelyn ; James, Nicholas ; Bowers, Clint
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  57 (2013)  1 - p. 2132-2136 , 2013
 
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12

Me and My VE:

Strater, Laura ; Clamann, Michael ; Kaber, David...
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.  56 (2012)  1 - p. 2512-2516 , 2012
 
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